Games configuration
Sidra LEG features interactive games designed to diversify the therapy process. Thanks to the available settings and varied difficulty levels, they can be flexibly adapted to each patient’s capabilities. Movement within the games follows the principles of Continuous Active Motion (CAM Isokinetic).
1. Movement type
Each game can be played with one of three movement types:
- knee joint
- ankle joint
- synchronized knee and ankle movement
2. Duration / Target Score
The exercise duration can be controlled in various ways, depending on the therapeutic needs:
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Time-dependent – a specific exercise duration is assigned to each of the available game levels.
Available in: Cosmic Mission, Ocean Paradise, Elevator Express, Parkour Fever, Dream Drive.
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Time- or target-dependent – each game level specifies a set exercise duration or a particular goal for the patient to achieve (e.g., a target score).Available in: Rope-Nope, Cat Crunch, Doggo Nom
2. Exercise Mode and Game Customization
The more demanding games, Cosmic Mission and Ocean Paradise, allow you to choose between two types of training:
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Force – the movement path is more regular. It requires the patient to repeat a similar movement multiple times in a full range of motion, within one or several sets.
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Coordination – the movement path is more complex and variable throughout the entire range of motion. It requires the patient to have greater muscle control and responsiveness.
Additionally, these games offer a wider range of customization options to better fit the patient’s capabilities:
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Cosmic Mission: path width, ship speed, presence of an opponent, and control type.
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Ocean Paradise: number of lives and game duration.













